//ThreadState值组合,有:启动/运行/等待/是否是后台线程等状态. 通过此属性来判断该线程是否完成任务.
Console.WriteLine(" ThreadState is " + Thread.CurrentThread.ThreadState.ToString()+"\n\n ");
DelayTime(1); //延长时间,模拟执行任务
}
}
private static void DelayTime(int n)
{
DateTime startTime = DateTime.Now;
while(startTime.AddSeconds(n) > DateTime.Now)
{
//延长时间,模拟实际中的进程
}
}
[STAThread]
static void Main(string[] args)
{
// MyMethodDelegate d1 = new MyMethodDelegate(MyClass.Method1);
// MyMethodDelegate d2 = new MyMethodDelegate(MyClass.Method2);
Thread thread1 = new Thread(new ThreadStart(Method1));
thread1.Name = "A"; //给线程定义名称
//ThreadPriority枚举共五种优先级,由高->低依次为: Highest->AboveNormal->Normal->BelowNormal->Lowest
//优先级高的先优先执行,相同优先级的线程具有相同对CPU争夺权力
thread1.Priority = ThreadPriority.Highest;
Thread thread2 = new Thread(new ThreadStart(Method2));
thread2.Name = "B";
thread2.Priority = ThreadPriority.Normal;
thread1.Start();
thread2.Start();
Console.Read();
}
}
}
本示例代码已经测试,能够正常运行!
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