g();
((System.ComponentModel.ISupportInitialize)(this.SmsTimer)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.eventLog1)).BeginInit();
//
// SmsTimer
//
this.SmsTimer.Enabled = true;
this.SmsTimer.Elapsed += new System.Timers.ElapsedEventHandler(this.SmsTimer_Elapsed);
//
// SmsServer
//
this.ServiceName = "SmsServer";
((System.ComponentModel.ISupportInitialize)(this.SmsTimer)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.eventLog1)).EndInit();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
/// <summary>
/// Set things in motion so your service can do its work.
/// </summary>
protected override void OnStart(string[] args)
{
// TODO: Add code here to start your service.
//开始服务时初始化手机.
SmsX1 = new O2SMSXControl.O2SMSXClass ();
SmsX1.ConnectionMode = 0; //联线类型cable
&
((System.ComponentModel.ISupportInitialize)(this.SmsTimer)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.eventLog1)).BeginInit();
//
// SmsTimer
//
this.SmsTimer.Enabled = true;
this.SmsTimer.Elapsed += new System.Timers.ElapsedEventHandler(this.SmsTimer_Elapsed);
//
// SmsServer
//
this.ServiceName = "SmsServer";
((System.ComponentModel.ISupportInitialize)(this.SmsTimer)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.eventLog1)).EndInit();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
/// <summary>
/// Set things in motion so your service can do its work.
/// </summary>
protected override void OnStart(string[] args)
{
// TODO: Add code here to start your service.
//开始服务时初始化手机.
SmsX1 = new O2SMSXControl.O2SMSXClass ();
SmsX1.ConnectionMode = 0; //联线类型cable
&
| 对此文章发表了评论 |

